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FreezeME Activation Code [cheat]





















































About This Game FreezeME is a A 3D platformer in the style of the 90s-era but wait there is a twist! The main character “R” has one special tool – a camera around her neck. This camera allows her to literally freeze the objects she photographs. This brown-eyed moppet with a camera around her neck is hot on the trail of her best friend, “M,” who has been abducted by the dastardly Fat the Cat that longs to create what he describes as a “Dog-Free-World”. How kidnapping M will help him with this goal remains something of a mystery, but R is determined to thwart him by rescuing M from his clutches. 7aa9394dea Title: FreezeMEGenre: Action, Adventure, IndieDeveloper:Rainy Night CreationsPublisher:Rainy Night CreationsRelease Date: 10 Dec, 2015 FreezeME Activation Code [cheat] freeze me death from above mp3 download. freeze me jugar. freeze me 2010. freeze me saman kaise rakhe. freeze me warszawa. freeze me death from above piano. freeze me złote tarasy. no freeze me. cryonics freeze me. freeze me out meaning. freeze me short film. freeze me guitar. freeze me bodybuilders. freeze me cover. freeze me piano. freeze me piano tutorial. freeze me out. freeze me youtube. freeze me out marina kaye. freeze me outrage is now. freeze meaning in urdu. freeze me ice cream near me. freeze me xbox one Was Given a Early copy From the Dev Himself.Alright i saw this game and was like "Well this is just a Super Mario 64 clone." and Basically IT IS With some added mechanics and the cool Freeze Camera. Thats what makes it great Its the kind of game we need on PC and the potential for a Modding community and Level editor could make this game Sky Rocket into one of the best 3D Platformers on the PC.Main Mechanic:At First i didnt Think i would need the camera freezing but i found myself using it way more as i played and it works pretty well. The only Gripe i have about it is the controls for it. it plants your feet right where you are at and can only Freeze whats right infront of your it doesnt turn you around or anything. Small Issue for me at least.Controls (Xbox ONE Controller): The controls are Pretty stiff when it comes to movement You WILL find your self Jumping and diving through the entire game because the Speed R (thats the main characters name) runs at is Pretty slow.This only becomes a problem when you have your sound on be cause each time you jump theres one sound you character makes and every time theres ONE sound you character makes. Sights and Sounds:For a game made in Unity its Beautiful. I never had a gripe about what something looked like i just took it all in.The music In the game is really good, a bit repetitive but its nothing annoying. The sounds of most of the enemies have a sound they make is straight ripped from Dispicible Me. Some of the sounds in the game are WAY too Loud. Which im sure are going to be fixed soon because I did mention them on a stream with the dev Present.For a dev team made of only 1 person, FreezeME is pretty great i can't wait to see what else is done with this game and what other games he releases in the future.TL;DR/Pros Cons listPros:- Super Mario 64/Galaxy Clone On PC- Good Graphics- Open Levels Without feeling empty- Dev Is Open to almost anything- After the first final boss fight you unlock something super SICK- Music is Good Surprise- Only $14!Cons:- Some SFX volumes are Wonky- Stiffish controls- Quicksand F QuicksandFinal words:This game NEEDS Modding / Level editor it would take this game to Super high heights.I Give this game a 7 out of 10. I am still playing through this game, but thought I had played it enough to review it. Core platforming is good and the worlds look decent enough. It still feels like some bugs need to be fixed though. Most of my complaints are minor nitpicks:-crouching is clunky and slow to exit-the camera mechanic doesnt use or allow a first person view for some reason?-the spin kick attack looks a bit weak-some vertical gaps your character can fit into are actually walls-glasses don't teleport in with you correctly? I guess them remaining while teleporting out could possibly be a joke-some objects have the exact same color and end up blurring together-glare is too strong on some objects like coins and spinners-ledge grab doesn't work at times when it seems like it should-fall damage impact doesn't look appropriate-not sure why I am kicked out of the level after getting most gold cubes-arrow when using the catapult appears to point straight up?There are also some more major gripes I have that are more frustrating and probably should be addressed:*special platforming sections where you cannot control the camera have the camera spinning too much when it is overhead and I am trying to make jumps. The result is me flying off into different directions. If the camera is going to be overhead, it probably should not turn at all (ran into this for the 2nd cube in the 1st world)*the third world has more islands/plantetoids. when running around the green "gravity noodle" near the bottom, it is possible to run off of it into the air when you run around it. It almost seems to depend upon the angle of the camera from what I've seen. When trying to jump up the grey walls/"beads" on there, I ended up leaving its gravity and falling into oblivion. I don't know if this is intentional, but I don't feel like it should be.*In the third world, trying to use the catapault to launch to the desert looking island caused me to hit something above me, fall and die.*I got to the ice island in the third world, and the "ice" there seems broken. Changing directions seems slippery as intended, but releasing the control stick causes you to stop quicker than on normal ground. Also running and jumping seems to kill any horizontal momentum you have. Trying to jump onto land from ice next to it is almost impossible without a big running start.. Although this game is fun at the core, the controls and camara auto(or lack-there-of) camara rotation makes this game too much of a pain to play for more than one or two hours at a time. I might get used to the controls and camera stuff after playing for a bit, but it just isn't as good as other games that I have played, such as A Hat in Time. This game was worth my money however; it is cute and fun, but just needs a little bit of tweeking to make it just a little bit more immersive. Overall, I am very mixed about this game, I WANT to love this game, but it has some more love from the devs(or moders).. A nice 3D platformer that plays just like the best classic N64 games, like Mario 64 and Banjo-Kazooie. The worlds are huge and there are plenty of missions, running around in 3D is just plain fun. Give it a try!. A decent, well-designed game, though unpolished and somewhat clunky. There's a game with a lot of heart here, despite common minor glitches. It's worth getting it on sale if you're patient enough to handle the controls.. FreezeME is an enjoyable platformer overall, but I think it could be improved significantly with a little more development. There are lots of minor bugs and other annoyances which make this game harder to recommend.Pros:-the time-freezing camera is a novel addition, and makes you think outside the box for some challenges-the worlds are all a decent size, filled and spaced out well, and generally fairly well-made-most quests are fun and a little challenging-camera is decent, so are the controls in general-low system requirements-steam controller worked out of the box without tweaking-music\/sfx are all on pointCons:-lots of bugs. Mostly small, with one big one (soft lock requiring game to be closed, unsaved progress lost)-occasionally there's a cube which seems disproportionately difficult, or an overly punishing challenge which is a little out of sync with the rest of the game-no way to tell which world your missing green pigcoins are located in, making 100% completion difficult-no indicator for which time attack levels are already complete-you always spawn at the center of the hub world, instead of near the level you just exited. You're ejected from the world after getting each cube, so... lots of unnecessary walking-no development for years, so unlikely to get any fixes\/improvementsIf you do decide to give this game a chance, just make sure that you're realistic with your expectations. It has bugs, it has design flaws, and it's probably going to stay that way. I'd still recommend this game in spite of its problems, but only if you feel confident that you can see past them and enjoy this game for what it is.

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